![]() ![]() He uses mystical powers granted to him by the Lazurus Pit to jump around the skies of Gotham and is very effective at mowing down enemies with heavy hitter (but nonlethal) guns. I chose Red Hood for this task, who stands out as the most distinct (and my current favorite) character in the game. Harley ultimately escaped, so next it was time for me to explore the open world and complete challenges connected to taking down Harley Quinn. Hopefully, other sections of the game are better tailored to that playstyle. Tim’s a more stealth-focused character, although I didn’t find sneaking to ever be too effective during my time with Gotham Knights as enemies are clustered together and aerial takedown opportunities weren’t as common. I snuck into Blackgate Penitentiary to get intel from Harley Quinn, who winds up sending Robin on a wild goose chase of fighting enemies and gathering intel to get a book of leads Harley gathered for Batman. That mantle still belongs to Tim Drake in this game, which I appreciate as an early 2000s comics reader. After that, I jumped forward in the story and into Robin’s shoes. Players can also use special “momentum abilities” to deal extra damage, reminiscent of the Flow system in the latest Saints Row. This might take some getting used to for longtime superhero games fans, but it works well enough as the fundamental backbone of combat. Instead of the Batman: Arkham series’ highly influential single attack and counter system, Gotham Knights opts for more complicated combat that involves light and heavy attacks of the melee and ranged variety. Nightwing felt like the most standard of the four characters, although this may be because I controlled him during an early, tutorial-heavy section of the game. This part of the game allowed me to get used to the investigation mechanics - which have players scanning clues in the environment - as well as combat. To start, I took control of Nightwing as he investigated the death of Kirk Langstrom and is surprised by the sloppy work of the cops and the appearance of The Freaks, one of the gangs that roam Gotham in the wake of Batman’s death. Overall, most reviewers found that, despite some combat issues, Gotham Knights leaves a good impression and makes one eager to play more.My Gotham Knights demo took me across four different parts of the game and allowed me to go hands-on with all four playable characters. Eurogamer's Chris Tapsell called the game "fine" and "underwhelming" while calling out what he saw as lacking a " sense of conviction." Overall, he finds that the game has a " Batman problem" as the characters feel inadequate compared to their mentor, and found the constant reminders made it seem like he should be in the game. It noted how the rhythm of the battle changed over time and allowed the two to play off each other while facing Quinn. It called it one of the more "exciting" experiences during the three-hour demo, Robin and Nightwing team up against Harley Quinn in a boss fight. GamesRadar+ tried out Gotham Knights' intriguing multiplayer system, which lets gamers co-op on major story missions or even explore one player's Gotham City separately. ![]() RELATED: EXCLUSIVE: Gotham Knights' Harley Quinn Is Involved With Gotham Knights Multiplayer and Some Lackluster Reviews Yaden seemingly did not share others' complaints about the combat, calling it more challenging than other Batman games and overall "engaging." He pointed out how Batman: Arkham Knight's Bat-tank, Arkham City's overpopulation of criminals and Marvel's Spider-Man's too-safe Manhatten fan criticism seemed to play major inspiration for Gotham Knights, as if the game set out to succeed in these areas where other games failed. Inverse's Joesph Yaden described Gotham City as the game's most "crucial" character and called it the most "rewarding" version of the city ever in a Batman game. Despite these issues, he found that everything else about the game made it well-worth playing. Saltzman attributed this to the emphasis on skill trees and slowly building up each character's abilities, something impossible to do while playing a three hours demo. However, he also found combat felt like it was missing something. He offered the same praise for Gotham City and the characters' dynamics and found the plot intriguing, making him eager to play more. IGN's Mitchell Saltzman had a similar review, though he went into more detail about the combat mechanics. Middler points out that playtesting happened over a stream, meaning connectivity issues might account for some of the problems. While Middler calls Gotham City "stunning" and praises the characters and story, its combat left something to be desired. RELATED: A Major Undead Batman Villain May Rise Again in Gotham Knights ![]()
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